TipoTítulo Autor EdiciónDisponibilidadValoración
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Libro
3ds max 4 Boardman, Ted 1a ed.   (2002)
Domicilio

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Libro
Computer graphics: principles and practice Hughes, John F. 3rd ed.   (c2014)
Domicilio

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coverllll
Libro
Curvas y superficies para modelado geométrico Cordero Valle, Juan Manuel (c2003)
Domicilio

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coverllll
Tesis
Cálculo de reflexiones, refracciones y sombras: computación gráfica Eveleens, Mariana (1998)
Sala

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coverllll
Libro
Java for 3D and VRML worlds Lea, Rodger (c1996)
Domicilio

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coverllll
Libro
OpenGL programming guide: the official guide to learning OpenGL, version 1.1 Woo, Mason 2nd ed.   (c1997)
Domicilio

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coverllll
Libro
The Java 3D API specification Sowizral, Henry 1st print.   (1997)
Domicilio

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coverllll
Libro
The VRML 2.0 handbook: building moving worlds on the Web Hartman, Jed 1st print.   (1996)
Domicilio

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coverllll
Libro
The end of hardware: Hainich, Rolf R. 3a ed.   (2009)
Domicilio

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coverllll
Libro
The renderman companion: a programmer's guide to realistic computer graphics Upstill, Steve 10th print.   (1998)
Domicilio

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